
The strongest and most reliable brella in the game, the Splat Brella has access to high damage shotgun bursts that take out high HP targets quite quickly. This weapon requires a lot of understanding of its nuances to be played effectively, when taking into account aim and proper use of partial charges. However, the speed of its charges more than make up for it. Like all chargers, the bamboo has access to instant long range damage, except it lacks proper piercing (It only happens at point blank range). Has high Range and High DPS, a common trend among highly ranked weapons. Has the usual shooter strengths of good mobility between shots, and slots itself well into any weapon comp. Arguably the best user of falloff damage, thanks to its great range and damage as a shooter. Deals with stingers nicely from a distance, though aiming the bubbles effectively can be difficult at times.Ī shooter with a slower strafe speed and fire rate, but powerful damage per shot and good range. With very high DPS per slosh, high HP single targets are taken care of quite well with it. Like all Sloshers, this one stands out as quite unique with its bubble shaped projectiles that can travel a surprisingly long range. Being semi-automatic sacrifices a bit of speed and mobility as a shooter, but the positives more than make up for the negatives here. With unmatched Ink Efficiency, incredibly high DPS from continuous bursts, and great accuracy, the semi-automatic L-3 Nozzlenose rightfully takes its spot at a 7th place ranking. The DPS of this weapon is actually somewhat lower when compared to the weapons around its ranking placement, but it more than makes up for it with its fast, high instant piercing damage. The most ink efficient charger with fast, reliable charges. Similar to the Nautilus 47, the Ballpoint Splatling’s only glaring weakness is needing to drop its charges to throw bombs. Often the best weapon in the comp when it shows up, the Ballpoint Splatling can pretty much fill almost any role needed. The Ballpoint Splatling also has access to a long range mode for Steelheads, Drizzler torpedoes, and Stingers. A prime example of how range isn’t a strong factor in what makes an SR weapon good.Įxtremely high DPS in shred mode, with a charge than can be recycled. Can have issues dealing with Steelheads or targets high up due to incredibly short range, but this is really its only drawback. Along with possessing high mobility and speed, this weapon only has one objective: get close to its target and delete it as fast as possible. Range is the only weakness this weapon has.Ī shooter only by technicality, the Sploosh is amazing for close range DPS.

Incredibly speedy dodge rolls mean access to its very high DPS almost instantly, the ability to move across grates quickly, and the benefit of getting out of tough situations easily. Paired with great speed, damage and ink efficiency, they’re usually desired by many players. The Dapples are undoubtedly the best weapon for sustained, high damage, bursts of continued offense. It can take out Stingers easily and it is undoubtedly the best weapon for utility. Coupled with high DPS, the Grizzco Slosher has the ability to ignore enemy cycles and armor from Grillers, Steelheads, Eels, and Scrappers which makes it incredibly powerful. These shots pierce through targets and have a wide AOE radius.


The Grizzco Slosher is very slow moving shots per tank despite being ranked as the 2nd best SR weapon.

Ironically, the weapon struggles with Smallfries due to having to waste one of its few precious shots. Almost anything the Grizzco charger aims at can be deleted in an instant, even high HP targets like Grillers and Gusher Goldies.
